SDL: Audio
Erscheinungsbild
Abspielen einer WAV-Datei
[Bearbeiten]#include <SDL2/SDL.h>
#include <stdlib.h>
SDL_Surface *screen;
SDL_AudioSpec spec;
Uint32 sound_len;
Uint8 *sound_buffer;
int sound_pos = 0;
void init_sdl (void)
{
if (SDL_Init (SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0)
exit (-1);
atexit (SDL_Quit);
screen = SDL_SetVideoMode (640, 480, 16, SDL_HWSURFACE);
if (screen == NULL)
exit (-1);
}
void Callback (void *userdata, Uint8 *stream, int len)
{
Uint8 *waveptr;
if (sound_pos + len > sound_len)
{
return;
}
waveptr = sound_buffer + sound_pos;
SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME);
sound_pos += len;
}
void play (void)
{
if (SDL_LoadWAV ("torvalds-says-linux.wav", &spec, &sound_buffer, &sound_len) == NULL)
exit (-1);
spec.callback = Callback;
if (SDL_OpenAudio (&spec, NULL) < 0)
{
printf ("Kann audio nicht öffnen: %s\n", SDL_GetError ());
exit (-1);
}
SDL_PauseAudio (0);
}
int main (void)
{
init_sdl ();
play ();
SDL_Delay (1000);
/* Speicher nur freigeben, wenn WAV nicht mehr spielt. */
// SDL_FreeWAV (sound_buffer);
return 0;
}